Overall like other potentially good strategy games (khm hkm Total War:Warhammer) that probably has been ruined due to greedy managerial decisions. > Terrible DLC policy that actually make the game worse (and I have played EU4 lol) > Very annoying bugs that should have been fixed ages ago e.g. > Terrible, uninteresting quests (go there, fetch that etc) lot of times the game also often feels like a whac-a-mole, missed one planet of your enemy who is situated at the end of galaxy? too bad be ready to face endless hordes of enemies after several turns However in reality playing them feels like you are a logistic officers shuffling various populations across planets Cravers are supposedly scourge of the galaxy who have one goal in mind: Consume the whole world. > Cool, interesting sci-factions which are attractive only on surface, their "coolness" does not translate into gameplay mechanics at all e.g. Just slap beam on your every ship and live happily ever after in combat you can equip your ships with cool bombers and fighters, various types of cool sci-fi weapons, the problem is that they are basically extremely cost inefficient. the problem is that most of them are borderline useless. > Illusion of choice: The game offers seemingly a lot of options. > And even then the game is over bloated with unnecessary game play mechanics e.g. > The game is very bad at explaining basic game play mechanics: keep wiki and forums close Se compone por una serie de civilizaciones que cuentan con sus propias características, enfocándose sobre todo en las diferencias raciales y de tecnología, invitándonos a que busquemos nuestra propia facción según estilo jugable. they removed ability to directly control units in combat and added nothing particularly interesting in return Endless Space 2 es la secuela del famoso videojuego de estrategia que tiene lugar en el universo de Endless. Hi everyone, Tomorrow is the big day Endless Space 2 will be available on Steam Early Access at 7pm (CEST - Paris time). As the leader of your civilization, will you impose your vision and build the greatest stellar empire Skip to main content. > Generally this game feels a step back from the developers previous games such as Endless Legend e.g. Endless Space 2 is a Strategic Space Opera, featuring the compelling just one more turn gameplay, set in the mysterious Endless universe. :) You are welcome.No - there are interesting game play ideas in this game but most of them just feel half finished and abandoned I thank you and for your time and thoughts I have sent you a reward. Originally posted by ZumZoom:Personally, I burnt out of Stellaris after 6-7 runs, maybe I just don't know how to roleplay (also I don't play multi). What I really like is the diverse playable empires, each has their unique way of playing, which really helps with replayability. Combat is unexciting, it's sort of like rock-paper-scissors, and AI isn't much of a challenge even on highest difficulty (somewhat better with ESG mod). Exploration is not as fun as Stellaris (in the sense of discovery, though Stellaris quests did get repetitive after a while too), but it does the job. The Endless Space 2 Definitive Edition contains the Deluxe Edition of the game and all 9 DLCs released, including the newly announced Dark Matter DLC. This process can take up to one working day, but orders are normally reviewed within a few hours. Quantity and quality of planets affects available pop slots and various bonuses. Less than 1 of orders are flagged for manual authorization. You will explore mysterious star systems, discover the secrets of ancient races, build colonies on distant planets, exploit trade routes, develop advanced technologies of unthinkable power and, of course encounter new life forms to understand, to court or to conquer. Micromanagement is way better in my opinion, it's system-based, rather than by-planet - you build improvements in a system as if it were a city in a Civ game. Endless Space 2 takes the classic one more turn formula to new heights. :DĮS2 is turn-based, systems are connected by lanes, but later you can unlock free movement between two unconnected systems by researching new tech. They are similar in being 4X in space, and that's about it. Personally, I burnt out of Stellaris after 6-7 runs, maybe I just don't know how to roleplay (also I don't play multi).ĮS2 I played about 20 runs by now, and I do get burn-out after a long campaign, but I still feel the urge to come back and play another one after a month or two.
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